Hello, I'm Hexagon

I've been into JavaScript since 1996, having created libraries like Croner, a cross-runtime cron scheduler, and Pup, a process manager similar to pm2 for Deno. My blog covers everything from JavaScript and TypeScript to modern runtimes like Deno. I'm all about Open Source, portable code and minimal bloat.

For a solid foundation in pure JavaScript, check out my article series The guide to JavaScript.

This blog is built using Deno and Lume, and the source code is available at github.com/hexagon/blog.



Recent posts

Creating A Dynamic Css Color Palette For Both Light And Dark Modes

by Hexagon,

Today, I have an exciting CSS trick to share. When working on Lumocs, I wanted users to be able to set a color of their choice and have the page automatically adapt to that color. I had the idea of using CSS variables to achieve this. Lumocs supports both light and dark modes, so this had to be automatic as well. After some tinkering, I discovered a technique that enables you to generate a full color palette using any hue for both light and dark modes using only CSS.

Introducing Lumocs: A Modern Documentation Engine Based On Deno And Lume

by Hexagon,

Meet Lumocs, a documentation generator powered by JavaScript through Deno and Lume. This guide will walk you through the essential steps to set it up, create your first documentation page, and deploy your site.

If you want a quick showcase, check out the Lumocs Documentation, which is generated by Lumocs itself.

Autostarting And Monitoring Deno Applications And Services

by Hexagon,

Planning to host your Deno service or server on your own but unsure about how to launch it at system boot and ensure its uptime? This guide is here to help. Dive into Docker and Pup as robust options for managing Deno apps at system boot, guaranteeing their continuous operation, resilience, and monitoring.

Harden Your Linux Server Using These Foundational Measures

by Hexagon,

With the constant rise of online threats, it becomes more crucial to ensure that your server is secure. Review these basic measures, and make your server safer. The steps in this guide are primarily geared towards Ubuntu and Debian, but the fundamental principles are the same.

Unshackling Javascript: Vanilla Js Over Shims

by Hexagon,

Vanilla JavaScript, in its pure and authentic form, enables developers to utilize the language's native capabilities, freeing them from the confines and redundancies of libraries like jQuery and Lodash. This article reveals the elegance of such native alternatives and advocates for purity in coding practices.

Advanced Ssh Key Management - Ssh Ca

by Hexagon, , Updated:

Venture into advanced SSH key management concepts such as SSH Certificate Authority (CA) and learn how to set up and manage it manually.

Introduction To Ssh Key Management

by Hexagon, , Updated:

SSH keys are cryptographic keys that enable user authentication to servers, providing a secure alternative to traditional passwords. They not only increase security but also greatly simplify daily tasks for developers.

Creating And Managing Ssh Keys

by Hexagon, , Updated:

Delve deeper into the creation and management of SSH keys, learning about passphrase protection and the differences between public and private keys.

Distributing And Using Ssh Keys

by Hexagon, , Updated:

Explore the various methods for distributing and utilizing SSH keys, ensuring secure and seamless access to remote servers and GitHub.

Getting Started With Bun: A Blazing Fast Runtime For Javascript

by Hexagon,

In the ever-evolving world of JavaScript runtimes, Bun is emerging as a promising star. It might not have the maturity of Deno or Node.js, but it compensates with promising great performance. Let's explore Bun in detail.

Deno Vs. Bun Vs. Node.js: A Speed Comparison

by Hexagon,

Following our recent deep dive into the feature sets of JavaScript runtimes, I decided to put them to the test in terms of raw performance. I created a new benchmarking tool called jsrbench to provide a clearer picture of the performance of Deno, Bun, and Node.js under equivalent conditions. I also use another of my tools called primer to compare performance of prime number calculation using different approaches.

Deno Vs. Bun Vs. Node.js: A Feature Comparison

by Hexagon, , Updated:

Choosing a JavaScript runtime for your project? Then you've probably heard of Deno, Bun, and Node.js. They are all good, but each has its own set of features and trade-offs. This guide will break them down by features, ease of use, security, and other considerations.

Implementing Single-player Mode: Server-side Calculations

by Hexagon,

Now that we've got our frontend ready, it's time to dive into the game mechanics. In this article, we'll focus on implementing the main loop and single-player mode. We'll walk you through the server-side calculations that make the game tick. You'll learn how the game board updates, how rows are cleared, and how the game state evolves. By the end of this article, you'll have a functional single-player mode and a deeper understanding of the server-side logic that powers it. Let's get those blocks falling!

Event Loop And Concurrency Model In Javascript

by Hexagon,

In this article, we delve into the Event Loop and Concurrency Model in JavaScript, revealing how they enable non-blocking asynchronous behavior.

Design Patterns In Javascript

by Hexagon,

In this article, we'll explore common design patterns in JavaScript and how they can help you write clean, maintainable, and efficient code.

Creating Ai Opponents: Dive Into The Code

by Hexagon,

Welcome back to part six of our Detris series! After getting our hands dirty with multiplayer, let's tackle another cool feature: AI opponents. This article will walk you through the TypeScript code behind our Tetris AI. We'll look at how the AI decides to move and rotate blocks, and how to plug this AI into your game. Let's dive in!

Introduction To Detris: Web-based Tetris Using Deno

by Hexagon,

Welcome to the first part of our journey in building Detris, a web-based Tetris game using Deno. In this article, we'll introduce you to the classic game of Tetris and explain why I chose Deno as our runtime. We'll also give you a sneak peek into the special features of Detris, like single-player mode, multiplayer functionality, and even AI opponents. Get ready to dive deep into the world of Tetris, powered by modern web technologies!

Building The Frontend: Html, Css, And Basic Js

by Hexagon,

Welcome to the third installment of our Detris series, where we're building a web-based Tetris game using Deno. Having set up our project and understood its core files, it's time to turn our attention to the frontend. In this article, we'll explore the assets folder to understand how our game will look and feel. We'll delve into the index.html file and the accompanying CSS to give our game its visual appeal. Furthermore, we'll discuss how the frontend and backend communicate to create a seamless gaming experience. By the end of this article, you'll have a good grasp of frontend development and be well on your way to creating an engaging user interface for your Tetris game.

Setting Up The Project: Main Files And Dependencies

by Hexagon,

Welcome to the second part of our series on building Detris, a web-based Tetris game using Deno. In this article, we'll take you through the initial steps of setting up your project environment. We'll cover the importance of the deps.ts and main.ts files, setting the foundation for the game development that lies ahead. By the end of this article, you'll have a base for the project and be ready to dive into the exciting world of frontend development!

Conclusion And Future Enhancements

by Hexagon,

Welcome to the grand finale of our Detris series, where we've been guiding you through the creation of a full-featured Tetris game using Deno.